#AndroidWear is one of the main reasons for poor adoption of #wearables #LGUrbane #GearS #UrbaneLTE

I am following closely the way in which the market of wearbles goes. The recent CES showed off some interesting prospects, albeti not all of them currently slated to be sold globally.

One theme that is coming through pretty clearly is that the Android Wear software is actually causing a problem. The reliance on the Google Now interface, the fact that you must have the wristwatch within 30 or so meters of the mother phone and the fact that the interface is so very cluttered is actually causing true power users to consider other options.

Take the LG Urbane LTE. Now, I will admit I have not used the device, but read up on it quite a bit. Plus, conceptually I am already wearing / using its nearest rival (the Samsugn Gear S).

The LG Urbance has had good, if not excellent reviews. People are excited by the fact it doesnt have a need to be near its main hub / phone (because it carrys its own sim), people like the WebOS (old Palm operating system revamed) interface for its clean lines and slick / speedy use. People are also starting to suggest that the wristwatch actually looks good (if not like a large regular watch).

The Samsung Gear S (which I use every day) has all the features of the Urbane except the NFC payment system. Also, the Gear S runs Tizen (a Samsung open source homebrew) rather than the WebOS.

I do honestly think that a wearable will become common place in the coming three years. I see a likely move towards devices with SIMs within and some form of forwarding / remote tethering between devices. All in all, it is excellent to see the Urbane come to market and I really hope that they do allow the product outside of South Korea.

The Android Wear interface isnt the best, and we need to make sure that the Google giant is kept on its toes… and improves and interface that is currently below par

 

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